This is just really a set of ideas I've had about using giants more in campaigns. Giants, as I have said before, here and elsewhere, should be weirder. Often too vanilla.
Here's my just brainstorming.
Cyclopes should be badass. They should be the things that kick orcs around. Ogres are too stupid, but cyclopes could lead a horde, coordinate the storming or an outpost, rule a small domain. And they should be vicious.
Are they related to beholders...?
More giants should have two heads, ettins outght to be blue and the DDM table from Tales of Argosa could be a standard source of mutations for them (while i write up an even biiger one...).
All the giants in a campaign should have names so that every single one is a unique character. The ought to have distinct territories and habits.
They need to be able to eat! Which means they need food, obviously, and just crop cereal isn't going to cut it. They need BIG prey animals: mammoth, giant elk/deer, bison, aurochs, horse.
All that prey needs somewhere to live. Either there are vast wilderness areas where smallies fear to tread, and giants stuff is getting eaten by giant people all the time, or there is a thinning, a weakening in the fabric of reality, letting two worlds bleed into one another. Or a little bit of both.
Early on in any campaign dealing with this stuff, players will be confronting 'minor' giants, such as hill or stone, but things will quickly escalate.
There needs to be the opportunity for reveals in such a campaign, as players learn somethign about giants.
Ultimately, I want to run something like 'Against The Giants, in Darkpeak, as a more fleshed out campaign.
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