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Monday, 29 September 2025

Krenjian Panther

 The Krenjian panther stalks its prey from the shadows. It hunts in moonlight, when the colour of its fur shifts to blue-violet, treading the grasslands and the forests with large and silent paws. It stalks caravans and lone travellers alike, preys on mounts and draught animals, and takes sleeping travellers to careless to keep a watch.

And it follows you into your dreams and hunts you there, as well. 

The Krenjian panther is a thing of nightmares.

If you're on watch and you see three palely glowing spots of light, look away quickly. But rouse your companions and have them do the same.  Awake, you have a chance to fight back.

The Krenjian panther is a three-eyed psychic predator of the plains and surrounding woodlands.  Much like a leopard with broken stripes, in appearance, it has a third eye in the top of its head. When it attacks it tries to cause its prey to flee, an easier target, panicked and heedless if possible. It does this using its Anguished Yowl attack, which puts fear in its target and causes a Willpower or Morale check at -2.

If its targets are sitting at a campfire, it will strike each in turn with this psychic  attack, hoping to panic them into leaving the safety and company of the fire and fleeing into the darkenss. Krenjian panthers have been known to pick of members of a company one-by-one like this over days, their bodies found secreted in trees along the route by the next caravan. 

But if you are  asleep when the creature strikes, things can be much worse. For a failed save during sleep, will allow the beast into your sleeping mind, where it will hunt you through dreams, unable to waken, unable to fight back. Victims toss and turn, call out and sweat as though fevered, into the finally the beast's fangs close around their throats.

 

 

KRENJIAN PANTHER: no: d3 AC 13 HD 3 Claws (2) 1d6 and Bite 1d8 Nat 19 Bonus Psychic Assault vs target.

S12 D16 C12 I6 P14 W12 Ch13 L5. Move Fast. 

If both claws hit the target is knocked Prone and the bite automatically hits. 

Unnerving third eye: causes instant Luck (Will) save (or Morale check for NPCs) the first time one is encountered and again with Advantage thereafter or the panther automatically wins the Initiative. Ignore after 3 encounters.

Anguished Yowl: Targets within a 30' make a Willpower save (or Morale check) or flee to Very Far range (beyond 60'). Full action, including one Psychic Assault. 

Psychic Assault: One specific target within range of the Anguished Yowl becomes irrationally afraid and takes a penalty of -2 to their Willpower save due to the cat's focused psychic assault. Recharge: 2 in 6 (1-2 on d6, roll in secret).

Dreamreaver: One sleeping target per round is targeted by something similar to a Psychic Assault which keeps them entangled in nightmares from which they cannot awaken unless they make a Willpower test at Disadvantage. If an ally attempts to wake them, they gain Advantage instead. Can only make one attempt to wake up per turn. For each round a target remains  entangled Psychic Assault recharge increases by 1.

Reac 2-4 Hostile 5-6 Aggressive 

 

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Krenjian Panther

 The Krenjian panther stalks its prey from the shadows. It hunts in moonlight, when the colour of its fur shifts to blue-violet, treading th...