This post is part of a series on how different kinds of shoreline can be used in adventures, encounters and campaigns. Shorelines are often overlooked as interesting locations for fictional encounters and events.
Shorelines can be classifiedeither by their physical features or by the processes that formed them.
By Physical Characteristic:
Rocky Shores. Large rocks and cliffs where waves hit the hard stuff.
Sandy Shores. Formed from depositied sand. These often include beaches and sand ridges.
Shingle Shores. Covered in pebbles and small rocks. No sand.
Muddy Shores. Made of mud. Usually found in sheltered areas, such as estuaries.
Tidal Marsh. Wetlands that are regularly inundated. Rich in nutrients.
By Formation Process:
Erosional Shorelines. Shaped by the force of waves and wind.
Fjords. Deep, steep-sided valleys cut by glaciers and filled with seawater later.
Rias. Coastal valleys, flooded by the sea. They get shallower as they go inland.
Depositional Shorelines. Formed by the accumulation of sediment.
Deltas. Large deposits of sediment at the mouths of rivers.
Barrier Islands. Long, narrow ridges that form parallel to the coast.
Spits and Bars. Sandbanks that build up from the shore due to wave action.
Artificial Shorelines.
Hardened shorelines. Made by humans or other sentient creatures.
Seawalls, Bulkheads and Groins. Walls and structures built to prevent erosion.
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